
Now as I touched on in my previous post Warmachine is not a game you associate with conversions. A range that provides only static metal models with no interchangeable bitz or options is pretty weak when you compare it to say, Warhammer, where nearly every model can easily be made to look different.
Now don’t get me wrong I’m not complaining, this does prevent a lot of gaming shenanigans that games like Warhammer suffer from like laying down space marines, oversized vehicles, winged tyrants and all the other cheesy modelling advantages that I’m sure you’ve heard of. Combined with PP’s simple Base Size=Height/LOS system it makes the game mechanic perfectly simple.
However as a modeller, who enjoys having good looking models and isn’t too keen on duplicates it does sometimes rub me up the wrong way and recently, starting with the winterguard, I’ve had the urge to experiment a bit more in having a more unique looking Warmachine army. The problem is that to stop people abusing the system PP have a very formal ruling included in the new 2012 Steamroller pack.
So I’ve got a new conversion to show you all and at the same time we’ll take a look at the ruling and see why it’s allowed.