SmogCon 2012 – The aftermath

Well what a weekend. All I can say is that I have never played Warmachine, or any other wargame for that matter, like that before. Absolutely fantastic weekend and I was just too tired to do anything when I got back Sunday. Needless to say this has left me with a lot to talk about to in the next coming days I’ll post up a few articles about the con itself, the games and lots of photos!

I would like to apologise for the lack of live coverage whilst I was there as the only bad thing about my weekend was that I had such an issue trying to get a good internet signal, just tweeting was a chore! Anyways I’ll make up for it over the next few days so stay tuned!

Walls ahead, Rubble Behind – SmogCon Lists.

SmogCon is under a week away and as such so is my first ever Warmachine event and what an event to kick off with! Its looking like it’s going to be a boat load of fun, reall looking forward to it! I do however need to finalise the lists I plan on taking as so far I’ll be playing in the 35pts steamroller and the 15pts doubles. I will of course be using the boys in red (although they wont be painted in time so more boys in silver and brown).

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Strutting your stuff Part.II – The aftermath.

After my last post I got a fair bit of feedback via comments, not the kind I wanted exactly but in all honesty it’s good to have some constructive criticism. Puts your feet back on the ground so to speak.

I went away and asked a few acquaintances, a lot of them TOs or regular tournament players and got some more feedback. It was very positive and they presented good arguments for conversions in general.

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Strutting your stuff – Conversions in Warmachine

Now as I touched on in my previous post Warmachine is not a game you associate with conversions. A range that provides only static metal models with no interchangeable bitz or options is pretty weak when you compare it to say, Warhammer, where nearly every model can easily be made to look different.

Now don’t get me wrong I’m not complaining, this does prevent a lot of gaming shenanigans that games like Warhammer suffer from like laying down space marines, oversized vehicles, winged tyrants and all the other cheesy modelling advantages that I’m sure you’ve heard of. Combined with PP’s simple Base Size=Height/LOS system it makes the game mechanic perfectly simple.

However as a modeller, who enjoys having good looking models and isn’t too keen on duplicates it does sometimes rub me up the wrong way and recently, starting with the winterguard, I’ve had the urge to experiment a bit more in having a more unique looking Warmachine army. The problem is that to stop people abusing the system PP have a very formal ruling included in the new 2012 Steamroller pack.

So I’ve got a new conversion to show you all and at the same time we’ll take a look at the ruling and see why it’s allowed.

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